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Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 9781138365490
Category : Board games
Languages : en
Pages : 492

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Book Description
Game structure -- Turn order and structure -- Actions -- Resolution -- Game end and victory -- Uncertainty -- Economics -- Auctions -- Worker placement -- Movement -- Area control -- Set collection -- Card mechanisms.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 9781138365490
Category : Board games
Languages : en
Pages : 492

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Book Description
Game structure -- Turn order and structure -- Actions -- Resolution -- Game end and victory -- Uncertainty -- Economics -- Auctions -- Worker placement -- Movement -- Area control -- Set collection -- Card mechanisms.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 1000539245
Category : Computers
Languages : en
Pages : 451

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Book Description
"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 9781032015835
Category : Board games
Languages : en
Pages : 586

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Book Description
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.

Game Production

Game Production PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 1000290980
Category : Games & Activities
Languages : en
Pages : 156

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Book Description
Description: Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers. Key Features: The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume. The text illustrates how to lay out and assemble the physical aspects of an effective board game. The book is divided into two sections for readability and covers a large array of different techniques. Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.

Achievement Relocked

Achievement Relocked PDF Author: Geoffrey Engelstein
Publisher: MIT Press
ISBN: 026204353X
Category : Games & Activities
Languages : en
Pages : 149

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Book Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

Make Your Own Board Game

Make Your Own Board Game PDF Author: Jesse Terrance Daniels
Publisher: Hachette UK
ISBN: 1635863422
Category : Games & Activities
Languages : en
Pages : 374

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Book Description
Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.

Specifications and Drawings of Patents Issued from the U.S. Patent Office

Specifications and Drawings of Patents Issued from the U.S. Patent Office PDF Author: United States. Patent Office
Publisher:
ISBN:
Category :
Languages : en
Pages : 1598

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Book Description


Game Design

Game Design PDF Author: Paul Schuytema
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 420

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Book Description
Game Design: A Practical Approach teaches new game designers, students, and hobbyists the fundamentals of game design through the design and creation of a simple game. Written by a veteran game designer, this book is packed with invaluable insights and tips. It also includes a variety of ?from the trenches? sidebars by some of the industry?s top game designers. The book introduces core game design concepts, from the most basic (what is a game? what are victory conditions?) to the more advanced (how do you balance play? what is risk-reward? how do you scale challenge?). Using the example game, the book covers the entire game design process from concept to delivery. The techniques covered are applicable across the PC and game console platforms. All of the game examples are delivered via a simplified Lua script and a robust DX9 game shell, allowing non-programmers /designers to implement each phase of the design process. After working through this book, new designers and non-programmer will be able to modify the example game and work to create their own game designs.

Inside Electronic Game Design

Inside Electronic Game Design PDF Author: Arnie Katz
Publisher: Prima Lifestyles
ISBN:
Category : Computers
Languages : en
Pages : 300

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Book Description
An insider's view of the electronic game world explains how games become successful, profiles leading game designers, outlines the dynamics of game making, and offers advice on how to pursue a career in the industry. Original. (All Users).

The International Journal of Applied Engineering Education

The International Journal of Applied Engineering Education PDF Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages :

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